• Carl [he/him]@hexbear.net
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    12 days ago

    For a long time now, the phrase “live action adaptation” for any video game has felt gross and exploitative to me. It’s like announcing that there’s a porn parody of your game.

      • Kras Mazov@lemmygrad.ml
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        12 days ago

        That’s completely fair. I just want to point out that SA is often treated as a life destroying event in the story. Both Guts and Casca suffer heavily because of that, and when they enter Casca’s mind it is shown through representations as the mind destroying thing that it is. Still, the amount of SA depicted in the story is completely unnecessary.

        The loli bait thing I legit don’t remember, and that was not my impression reading the story. I can comment on Schierke which is a kid and as far as I remember is never, ever, sexualized. At most she develops some kind of crush on Guts that she thinks about sometimes, but that’s it.

        • Belly_Beanis [he/him]@hexbear.net
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          12 days ago

          My criticism of Casca’s sexual assault is it was still very male gaze-y. I love Berserk and it has amazing artwork, but I didn’t like how stylized the sexual violence towards Casca was.

          spoiler

          I do think Miura had long-term plans for her character, though. The brain wipe was only going to be a small portion of the story, but he died prematurely just as Casca got her mind back. Right before he died, Miura said the series would end around volume 100. Volume 42 was released posthumously. Casca lost her mind in Volume 14, so it would have been less than 28 volumes where she was mentally incapacitated out of 100.

          We’ll never get to see the story of Guts and Casca deciding how they want to deal with Griffith or if Griffith will go after them.

          • Kras Mazov@lemmygrad.ml
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            12 days ago

            Oh I agree 100%. There was always something that felt off on how it was done, but I could never figure out what it was, I think you’re spot on. I can’t say if that was Miura’s intention, but given how he treats the whole thing later in the story, I can give him the benefit of the doubt.

            I haven’t read the most recent chapter or chapters, but from my understanding, even if the story is now being done by someone else, at least it is Miura’s best friend, the only person he confided the story to. If you haven’t yet, I recommend to read the short oneshot Kentaro Miura Memorial Manga, where Kouji Mori talks about his life and friendship with Miura, it’s absolutely beautiful and gave me confidence he will do his best to honor his wishes and story.

      • Sinisterium [none/use name]@hexbear.net
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        12 days ago

        I love the golden age arc, but even I was glad they cut the whole wy*ad thing from the 1997 anime. Good god can you ruin the story elements with fetishes displayed clear as day.

      • ZeroHora@lemmy.ml
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        12 days ago

        If I remember correctly in the arc with the fairy apostle she is drawn completely naked

    • 2812481591 [any, it/its]@hexbear.net
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      12 days ago

      It’s an open world boss-battler, it would be impossible to adapt without some kind of spin.

      also, the movie will establish the big sword build as the canon Elden Ring build.

      • WittyProfileName2 [she/her]@hexbear.net
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        12 days ago

        also, the movie will establish the big sword build as the canon Elden Ring build.

        It has to be Dual UGS. You want your action scenes to be readable? Fuck you, here’s the protagonist flailing about with two hunks of metal as big as he is.

      • Monk3brain3 [any, he/him]@hexbear.net
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        12 days ago

        True there is an element of adaptation but these adaptations usually go out of their way to incorporate their new elements. It’s kind of like staking their ground while not realizing the source material is popular for a reason. I think the Witcher tv show is a great example of this where little to no remixing was necessary but they did it anyway.

        • Tommasi [she/her, pup/pup's]@hexbear.net
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          12 days ago

          I think this is a real problem with a lot of adaptions, but I don’t think it applies to Elden Ring.

          The way it engages with its story is too uniquely video game-y; you get minimal explanations for everything that happens, and if you want to figure it out you have to search through item descriptions and cross interrogate NPCs then put things together from context clues.

          It’s a form of storytelling that’s impossible to do in a movie, they have to completely change how the story is told or it simply won’t work.

          • Monk3brain3 [any, he/him]@hexbear.net
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            11 days ago

            I think this is a real problem with a lot of adaptions, but I don’t think it applies to Elden Ring.

            True. Tbh I don’t know how you would adapt elden ring. Maybe a silent film lol

        • 2812481591 [any, it/its]@hexbear.net
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          12 days ago

          yeah, that’s what I was thinking. the book they were adapting was actually an episodic anthology, yet rather than do 1 chapter per episode, They decided a non-linear timeline, without even showing up front that they were doing events out of order, and pointless changes to make it their own, which ironically was just copying themes and tropes from other popular franchises like Game of Thrones.

          • Belly_Beanis [he/him]@hexbear.net
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            12 days ago

            Game of Thrones

            Speaking of, didn’t George R.R. Martin write for Elden Ring? How much you wanna bet he helps with the film adaptation? The man will do literally anything else except writing the sequels that were supposed to come out a decade ago.

            • 2812481591 [any, it/its]@hexbear.net
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              12 days ago

              He’s credited, but neither side is really claiming ownership of specific elements. The story and setting of Eldenring is very similar to other Fromsoft titles, and not that similar to George’s work. there is also the complexity of collaborating between a US author and Japanese studio. I would guess George didn’t do all that much for the finished game, though I do sense the character genealogies, and names like Godfrey and Godrick are his touch.

    • Skua@kbin.earth
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      12 days ago

      Without touching any item descriptions and only worrying about the main story in the base game, you get:

      • The intro cutscene which explains the overview of the setting and how it got to be like it currently is
      • Dialogue with characters like Miriel and Gideon, who are very knowledgeable about the world
      • Melina, who helps you level up when you rest, tells you a relevant story when you reach many different locations
      • Quite a lot of dialogue from Margit, one of the main bosses who you fight several times and who gets a couple of cutscenes, tells you about what’s going on
      • Basically every NPC in the Roundtable Hold has some kind of significant involvement with either a possible ending or a major faction and can tell you about it if you progress through their story
      • The finger reader crones give you prophecies
      • Ranni, Blaidd, and Iji will all tell you a lot of stuff that turns out to be highly relevant to the main story if you help them
      • Jerren tells you about Radahn and Malenia, two of the main players in how the setting got to be like it currently is and also significant factors in why it is still that way, before you fight Radahn

      Like, it’s still a story told with very little direct storytelling compared to its peers, and there is still a lot of info in item descriptions. You don’t need the item descriptions though, you just need to be ready to piece things together from what disparate people with strong personal biases tell you and what you see

        • Skua@kbin.earth
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          12 days ago

          I didn’t actually say what the story was, only the characters you get story from as opposed to getting it from item descriptions. I don’t think that “characters reveal plot through dialogue” is really a mark of a poor premise for a film

    • barrbaric [he/him]@hexbear.net
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      12 days ago

      The base game has a narrative but it’s extremely weak, and most of the important things happened a long time in the past, as with other Souls games. Shadows of the Erdtree, the DLC, is noteworthy for actually having a plot where things happen.

      • Nacarbac [any]@hexbear.net
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        12 days ago

        Shadows of the Erdtree, the DLC, is noteworthy for actually having a plot where things happen.

        Even then I’d say it’s still a pretty weak plot, and the delivery is awkwardly struggling against their usual style. Which is still an improvement Elden Ring desperately needed, and understandable when I have no doubt the direct writing style has suffered some atrophy.

        Huh, saying that has actually made me a bit more optimistic for this adaptation, since they do show a consistent desire to improve and experiment. Not for the adaptation itself, but it might be a good learning experience if there’s a lot of back-and-forth with A24?

      • fanbois [he/him]@hexbear.net
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        12 days ago

        If the director has a great sense of humor and a horror background, just make Hornsent the protagonist. Also Jar People please.

        Most slop isn’t made for my taste, so I’m honestly looking forward to it.

          • Crucible [he/him, comrade/them]@hexbear.net
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            12 days ago

            TBH all that stuff falls into the lazy Lovecraft ripping off for me. The oily stone from prehistory, slumbering/dead gods in the bottom of the ocean, hybrid fish people, apotheosis through madness, etc. If they were ever going to actually factor into the story it would be different (Euron’s story presumably goes into it a bit if the books were ever finished) but most of it was just clearly filling in blank spaces on a map so they could publish more ‘world of ice and fire’ books

            • Sinisterium [none/use name]@hexbear.net
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              12 days ago

              True. The focus on red hair with the sansa/lothston/whent/first men connection and the whole psychedelic horror that will be the euron-bloodraven-bran storylines are still vital to the main story though.

  • dead [he/him]@hexbear.netOP
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    12 days ago

    I’ve never played a FromSoftware game in my life. I just want to see how /c/fakenews responds to this announcement.