I feel like every story has a plot hole.

Especially time travel stories, none of them ever has a consistant rule of time travel.

  • LandedGentry@lemmy.zip
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    23 hours ago

    The point though is they partially avoid contradictions by baking into the story that we and they don’t know anything.

    • MicrowavedTea@infosec.pub
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      16 hours ago

      We still know what we see. Many movies are equally vague about the actual mechanics and still introduce contradictions.

      • LandedGentry@lemmy.zip
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        11 hours ago

        Yes but this movie hinges on being technical and appearing specific. It’s kind of an interesting sleight of hand. They keep saying what the rules are but they don’t actually know the rules. There’s nothing to contradict. Literally the end of the movie is “how did this dude find out and travel back?” They have no clue what happened, they don’t know the rules, the possibilities are endless.

        They assume getting back in the box takes care of doubles. They are bleeding from their ears and losing fine motor skills. They are just guessing all the time, which means the rules aren’t defined and can’t really be contradicted.

        All we see are end results from the perspective of two guys too clever and reckless and unethical for their own good. We know almost nothing for sure.

        • MicrowavedTea@infosec.pub
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          4 hours ago

          Ideally you shouldn’t completely trust the characters either way. But ok it might be easier for the movie to avoid issues when there’s little info. It gives more work to the viewer too.

          • LandedGentry@lemmy.zip
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            3 hours ago

            It definitely gives a lot of work to the viewer, especially the last 15 minutes or so. I find most people who are kind of getting it typically lose the thread during the Granger debacle, sometimes during the party scene.