Technically 100% do, games that require the Internet require the Internet, which means by design you’re relying on someone else hosting servers which means it may not be available, 50, 100, or even more years into the future. That’s not the case with single-player/offline-available games.
As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
Technically 100% do, games that require the Internet require the Internet, which means by design you’re relying on someone else hosting servers which means it may not be available, 50, 100, or even more years into the future. That’s not the case with single-player/offline-available games.
As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
My point was more that games that require the Internet itself, and not just LAN-capable servers, are games that are inevitably going to disappear.
It may seem like I’m splitting hairs but what I said is technically true.