• theblips@lemm.ee
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    2 days ago

    It’s literally a solved problem, too. Just use the model Valve used to implement (thinking of CS, TF2, Half Life 2) where people could host their own servers

  • WatDabney@sopuli.xyz
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    2 days ago

    If a game requires an internet connection, that’s an instant “no” from me. I flatly refuse to buy them, and don’t own a single one.

    If you dislike games requiring internet connections but you go ahead and buy them anyway, you’re part of the problem

    • tisktisk@piefed.social
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      2 days ago

      we apes who prefer path of least resistance–blaming consumers will only bring about guilt(Which is a huge motivator for why we consume) I implore you to rethink your position here if you’re open to such re-assessments

      • WatDabney@sopuli.xyz
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        2 days ago

        Nope.

        Publishers measure success or failure by one and only one thing - whether or not you give them your money.

        If you keep giving them your money, they’re going to keep putting out shitty products. If you want them to stop putting out shitty products, stop giving them your money.

        It’s just that simple.

        • tisktisk@piefed.social
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          2 days ago

          Doubling down without engaging with an honest critique? I’m sure it does seem that simple lol

          You will learn it’s more complicated eventually–just have to dig into the question, “If it’s so simple why isn’t anything being successfully done to correct the oh-so-obvious issue?” ofc this requires engaging with others’ critiques, so probably just wishful thinking on my end

          There’s a whole world outside the blamegame, but it does require an earnest will and maturity to admit the blamegame itself is a huge contributing factor to more issues than you’d initially guess