The weird loot range issue, where if you’re not standing in juuuuust the right angle, you won’t be able to loot certain corpses or containers.
The fact that, outside of combat, controlling Geralt feels like driving a boat. Weird large turn radiuses, slow start and stop, etc… The devs did this to make his movement look more natural, but it feels like the game is constantly fighting against or trying to correct your inputs.
Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.
The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.
Fix two things:
Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.
The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.
If I ever replay it I’m going to try and remember the existence of this mod because it was painful