I thought the same thing about Cyberpunk, they couldn’t make lightning strike twice. But in the end, once the issues were fixed, it’s also one of my favorite modern games.
Oblivion and Skyrim were both massive disappointments to me.
If ES 6 comes out, it’ll have maybe three skills - magic/combat/sneak. Any interesting/complicated lore will be retconned and shoved aside. (Why wasn’t Cyrodil a jungle? Where are my river drakes? What happened to Sutch? Where is my Colovian armor set?)
Morrowind is the best. Oblivion remaster is better than skyrim (in my Morrowboomer opinion) and that was just refreshing a 20 year old game. I feel like there is a lot of hype for TES6 that it may not live up to, but surpassing skyrim is definitely doable.
Honestly TES6 has one thing going for it and that’s that Skyrim is over a decade old now so matching the scale and scope of Skyrim is much more achievable.
In my opinion when a sequel falls flat or is outshined by an earlier entry in the series, it’s usually because the studio messed with the formula for the gameplay, not because of a change in characters
The weird loot range issue, where if you’re not standing in juuuuust the right angle, you won’t be able to loot certain corpses or containers.
The fact that, outside of combat, controlling Geralt feels like driving a boat. Weird large turn radiuses, slow start and stop, etc… The devs did this to make his movement look more natural, but it feels like the game is constantly fighting against or trying to correct your inputs.
Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.
The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.
Unpopular opinion:
Witcher 4 won’t be as good as Witcher 3 cause the third one was very good.
So no matter who they chose, it’s probably gonna be underwhelming.
Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.
I thought the same thing about Cyberpunk, they couldn’t make lightning strike twice. But in the end, once the issues were fixed, it’s also one of my favorite modern games.
Although I really liked cyberpunk and I’ve finished both that and Witcher 3 and cyberpunk is my favourite…
Really? I thought Witcher 3 was iconic, like it broke out of the regular gaming culture and into the mainstream, idk if cyberpunk did that.
My world would be better if Witcher 4 is better than 3 but I have doubts
This is why we’ll never see elder scrolls 6
Eh, I didn’t like Skyrim as much as Morrowind, so I think there’s some room for ES6 to improve on ES5.
Oblivion and Skyrim were both massive disappointments to me.
If ES 6 comes out, it’ll have maybe three skills - magic/combat/sneak. Any interesting/complicated lore will be retconned and shoved aside. (Why wasn’t Cyrodil a jungle? Where are my river drakes? What happened to Sutch? Where is my Colovian armor set?)
Morrowind is the best. Oblivion remaster is better than skyrim (in my Morrowboomer opinion) and that was just refreshing a 20 year old game. I feel like there is a lot of hype for TES6 that it may not live up to, but surpassing skyrim is definitely doable.
Honestly TES6 has one thing going for it and that’s that Skyrim is over a decade old now so matching the scale and scope of Skyrim is much more achievable.
In my opinion when a sequel falls flat or is outshined by an earlier entry in the series, it’s usually because the studio messed with the formula for the gameplay, not because of a change in characters
Oh we will see it ! I’m confident it’s going to be shit, but who knows
also the formula is starting to feel old so it won’t have as much lustre as long as they don’t reinvent themselves
It can be better
If they fix the horrendous gameplay
People downvote you but I feel you.
The gameplay just doesn’t hold up, the combat is too basic, has no depth and become stale really quickly
Fix two things:
Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.
The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.
If I ever replay it I’m going to try and remember the existence of this mod because it was painful