They couldn’t design some sort of system that loads/unloads the content so that its not a 1 TB monster? I feel like theres a way to make that possible. Its software after all.
If Warframe can still have most of their content and they’ve been around longer, I’m sure Bungie could have figured something out but didn’t want to spend the money.
In a way it’s digital planned obsolescence: remove the content so the players have to buy new content to keep up with their friends.
It’s why I stopped playing. And I got both games, with DLC.
They don’t have a lore bible and a bunch of design documents and iterations and versions of their plans laying around?
Weird.
This also makes me assume that before any new campaign they review YouTube lore videos to get up to speed instead of reviewing their own fucking internal literature.
None of that would really matter because all that matters is what is actually in the game. If Bungie deleted all that content out of the game, then as far as this lawsuit is concerned, Bungie deleted the evidence.
As it should. Not quite the right reasons, but hilarious nontheless.
Ouah destiny 2 is still alive? Bungie hasn’t managed to kill it by squeezing out for money yet?
Yeah. I actually gave it another go recently, and it’s not quite as horrible about nickle and diming you as it was.
They don’t nickle and dime in the usual way, they have their cosmetic store sure. The real problem is they overvalue the content they add on top of it being FOMO too. But I think Destiny fans will just buy literally anything at this point, so from a purely business standpoint, can you blame Bungie?
That was my biggest issue with it- the FOMO, but it’s not nearly as bad as it was. At least it doesn’t seem like it. Maybe they’ll still prove me wrong. I’ve only been playing again for a month or so.
But I stopped playing around Shadowkeep, and I got everything since (so I think four or five expansions) for like $35. Which is a solid value considering I mostly just wanted to play the campaigns, and do some funny builds.
I was extremely active on it until lightfall.
The way they added story “filler”, the nonsensical scenario, the fomo/mandatory grind as well as the “you have to pay for everything” finally pushed me over the edge of my rabbid “I need to play” and completionist tendency. It was the last straw.
I’m gland I left because it’s when shit started e to hit the fan:
- they started to make you pay for a lot of thing that was previously included in the expansions (dungeons, raid,…).
- They started to fire their (highly talented) staff en masse.
- FOMO was getting out of control indeed.
- You could feel the greed out of most of the decisions.
- Vaulting content (why???)
Shame because
- it was of the best shooting/power gameplay out there. The art and design was incredibly.
- The lore was deepd and with a lot of “hidden” link darksoul style (even if it’d be easy to argue it was just obscure and writer had no idea what they were doing)
- The sci/fantasy mix was working very well and for me is still unique so far.
I might give it a go again, but it’ll not be the same without my old clan.
I loved 1. I didn’t like 2 when it was first released, but after a while it grew on me. I’d like to go back and play the expansions I never got to, but the 3rd guy in our group died and it just wouldn’t feel right to play without him.
It’s honestly the best casual shooter going, it’s so silky smooth with fantastic clarity. Bungie just struggled with content and constantly changing up the systems.
There was more FOMO at the end than the beginning, the seasonal content loop with “passes” was horrible for it. Forcing certain build metas with their shitty artifact system etc.
I think it’s on a bit of a backburner at the moment. The recent episodes were pretty rushed and not very exciting. Who knows what they will do with it. I think Bungie are more focused on Marathon atm.
You’re right- when it works Destiny 2 absolutely works. Plus there’s very little that fits the niche it’s in, honestly. PvE shooters with that kind of replayability aren’t incredibly common.
Yeah and you can still see the impressive art team at play with marathon (in impressed they still managed to keep talented people, seeing how they fired people left and right).
However, is there really a market for extraction shooter these days? The choice of making this kind of game really feel like trend chasing and generaly this doesn’t end well…
Oh, that is quite rich