From Linx:

Here’s my current work on terrain tessellation and displacement - this is what makes the planet surfaces look 3D up close and gives them that bit of extra detail. Right now the texture scale is too big so each rock here is far larger than they would be in real life, but that’s because the terrain is still being worked on. This should give you an idea as to what we’re working towards!

Given that the Moon is grey, I fully expect Discord to crunch all the details out of my videos so we’ll see how that goes. I also have VSYNC on - the FPS is a bit higher than displayed and there are still many avenues for optimization to explore. Still very early on and a work-in-progress. Any vertex shimmering isn’t anything to worry about, just a result of things being WIP :)