To support iOS and macOS devices, an Apple developer account is needed, which costs $100 USD per year. I believe that with the number of sponsorships we have received, iOS and macOS support is now a viable option (even taking into account how much kbin.earth costs to run).

Additionally, I do not have any Apple hardware and plan to use a VM to set up the app initially, so I’ll need to figure out how to utilize GitHub’s macOS runners to automate the process afterwards.

At some point, I will also need some people to help test the app (both iOS and macOS) using TestFlight before the official release.


If you would like iOS or macOS support, please +1 this GitHub issue (or comment here) so that I have a feel for how much interest there is.