They likely only have a dialogue script for masculine and feminine, which swaps both player and npc dialogue. They’d need four scripts and cutscenes timings to make both player voices work with both NPC pronoun uses.
In theory, if designed in advance, this shouldn’t be too bad right? Make the lines separate audio files, and when one ends (or is x% finished), trigger the next. Would probably suck to implement now the full game is out already, though. And for relatively little benefit (saying this as a trans/NB person) so I get why they didn’t add it after (or near) release. I do hope the next game does this better, though.
They likely only have a dialogue script for masculine and feminine, which swaps both player and npc dialogue. They’d need four scripts and cutscenes timings to make both player voices work with both NPC pronoun uses.
In theory, if designed in advance, this shouldn’t be too bad right? Make the lines separate audio files, and when one ends (or is x% finished), trigger the next. Would probably suck to implement now the full game is out already, though. And for relatively little benefit (saying this as a trans/NB person) so I get why they didn’t add it after (or near) release. I do hope the next game does this better, though.