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hey ur right!
f - 1 = t
wait huh? I mean…
if u were to invert UV coordinates… yea…
if u go
void fragment() { COLOR.rgb = texture(image_of_letter_f, UV * vec2(1.0, -1 .0) ); }
this wud turn ur t into an f…
You are a mathematical genius!
A real poindexter!
Title
I’ve always wanted to call someone “poindexter”
no i jus like shaders >v<