• njm1314@lemmy.world
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    1 day ago

    To save anytime features a pretty nice tag to have. I don’t know if I buy games anymore that you can’t do that.

    • Wilco@lemm.ee
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      1 day ago

      Yea, I may not be able to sit for the entire “game helping” timeframe that the dev has decided needs to be played at one time.

      • Damage@feddit.it
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        21 hours ago

        Thank Gabe for the Deck’s suspend functionality. It’s not the same as saving, but it means that I can play pretty much any game for a few minutes at a time if I want, as long as I only play that.

    • CodexArcanum@lemmy.dbzer0.com
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      24 hours ago

      Yeah, I’m excited for this to be documented. I got burned on Wrath: Aeon of Ruin by this. Fun game but it only has checkpoint saves. You can make checkpoints (from a limited pool) when you want, but only to respawn from if you die. If you turn the game off, it’s back to the beginning of the zone. And each zone (which is basically a boomer shooter mission) can be multiple hours long.

      Its basically unplayable for me because I have to clear out an afternoon to beat the whole level in one sitting.

    • Landless2029@lemmy.world
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      1 day ago

      Kingdom Come: Deliverance Save anytime with a consumable in game item. Doesn’t bug me once I got used to it.

      You get a free save slot to save a quit so you can save anytime, but not save scum freely.

        • drosophila@lemmy.blahaj.zone
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          1 day ago

          Because restrictions on what you can and can’t do is what makes a game a game. Should every game have noclip on by default in case someone doesn’t want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.

          I have no problem with being able to open up a console to type god and noclip, or installing mods to change how the game works, but it should be clear that you’re stepping outside the experience that the developer created. And it shouldn’t be an expectation that every game has the same experience.

          • orbitz@lemmy.ca
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            22 hours ago

            Being able to save the state when you have something come up doesn’t make a game a game though. I can see not allowing save scumming (don’t care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can’t always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.

            I do see cutscenes being more difficult to handle this but if they’re putting in unskipable cutscenes then that’s something they should figure out, or allow you to skip if needed.

            • drosophila@lemmy.blahaj.zone
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              20 hours ago

              Sure, you should be able to pause and/or quit out and resume the game where you were.

              I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.

              • Warehouse@lemmy.ca
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                19 hours ago

                The full release of Oneshot actually does allow you to save anywhere, though I get your point.

      • cuteness@sh.itjust.works
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        23 hours ago

        I don’t know about KCD, but at least with KCD2 you can’t save during cut scenes that advance the story. Some of them are very long and I’ve lost progress because I had to go do something else for a bit.

        You also can’t save during combat, which can also be long on some missions.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      21 hours ago

      It’s pretty common in rogue likes and souls likes not to have any kind of manual saving. Though, souls likes done right generally save every action you take (Fromsoft) or every X seconds so you don’t really lose progress. You just can’t rage quit upon death to not take the L.

  • sp3ctr4l@lemmy.dbzer0.com
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    23 hours ago

    … I kind of find it hilarious that say… Kenshi, which allows saving and loading anytime, would have this count as an accesibility feature.

    BrB, making ironman mode mod for Kenshi, save=game exits, mod allows only a single save file at a time, deletes any others, rofl.

      • sp3ctr4l@lemmy.dbzer0.com
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        19 hours ago

        … Oof.

        Yes, yes Kenshi fairly brutally depicts limbs being utterly crippled, as well as even amputated (look up adventures of torso on youtube)…

        But I wouldn’t say fairly realistic depiction of certain kinds of disabilities… are anywhere close to the same thing as… making a game more easily playable by a real world person with varying kinds of disabilities.

      • JackbyDev@programming.dev
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        10 hours ago

        This mentality is why shitty devs don’t include save and quit because heaven forbid someone save scum their game so they can lie about their progress online.

      • sp3ctr4l@lemmy.dbzer0.com
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        21 hours ago

        … there’s gotta be some way to make a save file self destruct or corrupt itself if moved out of the directory it was created in.

        … might have to be a more extensive mod, something like NVSE, that actually replaces/hijacks the main game exe, uses its own dlls, lol.

        • catloaf@lemm.ee
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          18 hours ago

          Not really. The user has full control over the PC, and they could completely image and restore the whole drive. There’s no way you could detect that without an outside reference point.

          • sp3ctr4l@lemmy.dbzer0.com
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            16 hours ago

            … why would you go out of your way to install a mod and then fight against what the mod does?

            Like, sure, it’d be fairly nuts to make a variant of the game exe such that it basically uses a variant of the native save file format that is such an extensive rework that it builds some kind of literal self corruption mechanic into the save file itself…

            … but it would not be that hard to tell the exe (provided, of course, you have succesfully decompiled it, or the relevant parts of it such that you launch mod.exe which sufficiently acts as a wrapper that then launches the actual game.exe within it, or can manipulate the vanilla game.exe/directory in realtime) to check the last update/file creation timestamp of the ironman save file itself, and check if it matches up with some kind of hash based off of that, where the decoding method/table for the hash is built into the exe itself… and then the exe deletes any save file that has been pasted into the directory manually when you run the exe, to start the game.

            Kenshi doesn’t have a particularly complex DRM or AC service you’d need to actively fight against… you would just need a legit copy of the game with a valid key. It is a single player game that doesn’t even use online verification, its an old school cd key method.

            I pointed to NVSE as an example because… it is similarly an exe that entirely replaces the vanilla game exe of Fallout New Vegas.

            You could make a New Vegas mod that does this iron man thing trivially with NVSE, they already did the hard work of decompiling and reverse engineering the game exe, and then expanded its capabilities.

            Imaging your entire drive would wipe out everything and reinstall the os from scratch, probably a new partition table too.

            Restoring from a backup is again, fighting against a mod you have chosen to install becauae you wanted to use the mod.

            Finally, the user, especially in Windows, absolutely does not have full control over the OS, unless you are literally hacking into it to defeat parts of it that it normally won’t let you remove.

            Go ahead and try to entirely remove Windows ability to verify its own liscense, or hell, even fully remove advertisements from your Start menu, and then tell me how the user has full control.

            Kernel level anticheats have more access to your system than you as a user do.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          21 hours ago

          Many a game designer has tried. I have yet to see one succeed. I don’t even understand it. It seems like at some point, every designer who gets hugely popular has the thought “what if I made a game that you could only play once?” And the save thing is just a stepping stone toward that.

          That would be the shittiest game, dude. 🤣

          • sp3ctr4l@lemmy.dbzer0.com
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            19 hours ago

            If the game exe itself can… write and delete save files… and it is fairly common for extensive mods to just… literally replace the game exe… I don’t really see why a custom exe could not just … say, delete any saves you’e introduced back into the save directory manually, other than the last one it has remembered save/exiting with.

            I can think of other methods of doing something that would achieve basicslly the same result (an enforced iron man mode) via other methods as well.

            … I can think of even more ways to do this by making basically an open source (so that anyone can look at the code and verify it isn’t malicious malware) shell script/utility type thing that runs on linux, and would mod a windows game running on linux via proton, but then the problem is that windows users would not be able to use that mod.

            You could probably do the same with windows bash scripts, but i am just more familiar with linux.

            Like… by your logic, it is impossible to crack a game such that it runs without DRM.

            This is obviously false.

            … Or, am I misunderstanding you, and you are just saying the concept of an ironman mode is … just stupid in concept, and no game would ever support this natively?

            Because again, that is obviously false, there are many games, of many different genres, that at least support an Ironman mode without any mods at all, and even a few that actually do enforce it all the time, though yes, admittedly, the games that enforce it all the time are usually more niche.

            Like uh, HOI4 and Stellaris and No Mans Sky, just off the top of my head, all have built in, vanilla ironman modes. Oh and Xenonauts!

            There are many, many games that do not support an ironman mode, even with mods… but have significant chunks of their communities dedicated to self imposing their own rule sets, either to make casual play more fun, or as conditions for a class of competetive speed run.

            Nuzlocke rules for Pokemon games is basically an Ironman mode for Pokemon, tons of players will just do that even for casual play, to make the game more challenging.

            Every game every with a ‘No Deaths’ rule as part of a speed run ruleset.

            Some even go further into… literally you are not even allowed to ever even take any damage, as well, a ‘no hit’ rule or what not.

  • nesc@lemmy.cafe
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    1 day ago

    That’s great news, hope they will start making better ui as well.