Okay! Time for a new freeform game using the Everyone is John rules. Since I don’t like the connotation of gamifying mental illness, in this context John will be possessed by various entities (your choice of ghost, demon, aliens, Cthulhu, etc) as the “voices” in John’s head.
Creating a Character:
Come up with a crazy entity to possess/telepathically command/transmit suggestive ideas to John. Make it something cool like a Reptilian Shadow Warrior from Merrix IV, or Sumerian Trickster God. Come up with a short, but descriptive backstory to give your Voice some flavor.
You’ll have these three attributes:
Willpower: This is a pool of points used to control John and improve your chance of success in taking an action. This starts a 10 pts. It will go up and down as the game progresses.
Skills:These are specialized things you can do in-game. “Damn Good Driver”, “Strong Like an Ox”, “Silver-Tongued Devil”. You get two of these, three if you decide to start with 7 Willpower instead of 10.
Obsession: Your obsession is the game’s winning condition. At the end of the game, after everyone runs out of willpower, you’ll tally up every time you fulfilled one of your obsessions (if someone else does something that fulfills one of your obsessions you count that too). Obsessions come in three levels:
Level 1: Easy to do things
Gorging on Junkfood, Jaywalking, Yelling Loudly Indoors, Smashing Ketchup Packets on your Head.
Level 2: Moderate difficulty things
Sneaking Into a Private Club, Convincing a Stranger to Give you Their Pants, Running a Marathon in High-Heels.
Level 3: The nearly impossible
Blowing Things Up, Stealing a Fighter Jet, Ransoming a Kidnapped Soccer Team, Hijacking a Nuclear Sub.
How to Play:
The game begins with John waking up and one of the voices taking control. You bid any amount of your current Willpower, high bid wins. All of you will PM me a bid (to keep it secret from everyone else) and whoever wins will take control of John initially. It’ll then be up to you to steer John towards completing your obsessions to rack up points for winning the game after everyone’s Willpower is depleted.
To accomplish actions you’ll roll a d6. If you have a relevant skill to accomplish your actions Roll 3 or Higher to Succeed, if not Roll a 6 to Succeed. To effect the outcome of the roll You Can Spend Willpower to Add a Point to Your Roll, this can make a success automatic if enough Willpower is spent.
Whenever John gets hurt, wakes up, a voice fails a roll or completes an obsession a test of control will occur.
Everyone will bid for control, the person who currently had control could win the bid again to keep control. You aren’t required to bid, and can claim you are bidding to fake out your competing voices. The voice who wins the bid loses the Willpower they bid, everyone else keeps their Willpower they bid.
To Start:
Make a post below detailing who your Voice will be (Alien, Demon, Malevolent A.I., etc…get creative with your character!) with their Skills and current Willpower. DM me your Obsessions so you can keep them secret from the other players, and also let me know your initial Willpower bid to take control of John first.
After you’ve all posted, and I’ve received the initial bids for control of John, I’ll narrate the first scenario and play will begin with the player who won the first bid.
SO: EVERYONE, LET’S POSSESS JOHN!!!