Some random defenses from my vanilla game

    • ns1@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      Good idea, would help keep them away from that bit of wall

  • slazer2au@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 days ago

    Are you defending against expansion parties or pollution attacks?

    Either way spitter acid has splash damage and ideally you would have a one time gap between turrets to negate the splash.
    Also, you have bots, why are you using an ammo belt?

    • ns1@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      5 days ago

      Mostly just defending against expansion in this position so this number of turrets is probably overkill.

      I’m sure this design is a long way from optimal. My logic at the time I built it was something along the lines of:

      • just want to squash as many turrets as possible into the space available
      • requestor chests are expensive, bots can be slow and get shot down, and I was worried that chaining the turrets might lead to ammo shortages. You might have noticed that the belt is being fed by bots in this case via a single chest.

      This has given me some ideas for experimenting with different layouts, thanks