• Druid@lemmy.zipOPM
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      1 month ago

      Oh absolutely. Just because soulslike purists try to argue that a soulslike needs different builds, stats, and weapons to constitute a soulslike doesn’t mean it isn’t. It’s got the same feel, the same type of storytelling, insanely hard bosses etc. All of that screams soulslike to me, not sure what’s there to discuss, really

          • SpaceNoodle@lemmy.world
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            1 month ago

            Good point - there are two genres that elicit such a notion. Much like heroin, though, I have never tried playing an MMORPG, as I’ve seen what happens to people who get into it too deep.

        • Druid@lemmy.zipOPM
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          1 month ago

          I get the sentiment. Some bosses really make you feel like that.

          I’ve got three soulslikes which I can just play casually, recreationally where it’s still fun for me even if I get stuck on a boss for a while. Bloodborne, Lies of P and Sekiro are the big three. Haven’t played the others enough to be that good at them

          • SpaceNoodle@lemmy.world
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            1 month ago

            All of the original Dark Souls was like that, up to the first boss, which I believe I never defeated before asking myself the specific question for the very first time.

            Thrown in with nothing, no clue how anything works or what I’m supposed to do, dying constantly from bullshit. I’m up for a challenge, not another full-time job requiring notes, research, and worst of all grinding. I don’t even have that much bullshit in my real job, why would I spend my free time having less fun?

            • Druid@lemmy.zipOPM
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              1 month ago

              Very fair. If it’s not fun, why bother? Good on you for realising that

  • BlindFrog@lemmy.world
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    1 month ago

    I haven’t played either. What’s the difference?

    Is this in the similar sense as that one post about the numbers vs strategy difficulty types in games?

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 month ago

      Sorta?

      Dark Souls and most other souls likes, you have a huge variety of weapons and builds to suit how you want to play, as well as sorta being a difficulty setting. If you feel too weak to beat something, you can level up or even change your build entirely and become stronger until you can beat the thing. You don’t necessarily need to “git gud.”

      Sekiro does not have that. You have just 1 build and some secondary tools. You do get stronger, but only with items metered out at certain check points. It ends up playing a bit more like a rhythm game, with how most encounters are essentially attack-attack-block-block-attack. The only way to win is to “gut gud.” (Or cheese/cheat)

      Lies of P is a bit like Sekiro, but is still mostly like Dark Souls. It encourages constant attacks and perfect blocks like Sekiro and has limited variety, but still has different builds and the ability to get stronger. Though Motivity is above and beyond “OP” compared to anything else you could do. You only have to get sorta gud.