Quote from Dean Hall:

WIP terrain material work from Linx

So Linx has been hard at work. These images are from our internal discord and I just couldn’t wait to show everyone, so here’s some screenshots and a little bit of detail from Linx. Hope they are okay with me posting this! Please remember it is very work in progress:

*Biplanar textures, correct normal mapping, and support for biome materials each with their own surface and cliff texture! The Moon isn’t the best example to show off a bunch of biomes - I’ve got a very subtle setup. The main surface, craters, and maria are different biomes with very subtle differences in the terrain materials but they all share the same cliff texture. The cliff texture itself is probably slightly more dramatic than the moon actually has but is good for showing it off. All the biomes are based off the same dusty texture, with the craters having more rocks and the maria being smoother. Placeholders at best for now. […] There are no detail heightmaps yet until we’re able to compute the deformed mesh normals *