Agent Karyo@lemmy.world to Fallout@lemmy.worldEnglish · edit-27 days agoFallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would costwww.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up1119arrow-down11cross-posted to: crpg@lemmy.world
arrow-up1118arrow-down1external-linkFallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would costwww.pcgamer.comAgent Karyo@lemmy.world to Fallout@lemmy.worldEnglish · edit-27 days agomessage-square11fedilinkcross-posted to: crpg@lemmy.world
minus-squareMudMan@fedia.iolinkfedilinkarrow-up14·7 days agoI guess it’s good to know that “here’s the grossly inflated estimate, get off my back” has always been the nuclear button of publisher/developer (or developer/producer) relations. Gives you a comfortable sense of stability, you know?
I guess it’s good to know that “here’s the grossly inflated estimate, get off my back” has always been the nuclear button of publisher/developer (or developer/producer) relations.
Gives you a comfortable sense of stability, you know?