Post here tf2 ideas that you have but feel arent completed yet to gain feedback and advice.

  • scratsearcher 🔍🔮📊🎲@sopuli.xyz
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    30 days ago

    another weapon idea that might be to over powered: The Saboteur. For spy.

    • replaces sapper for spy
    • can be attached only to enemy Teleporters
    • teleporting does 20% slowly dealt bleeding damage to all enemies who use the teleporter.
    • remains attached indefinitely until engineer destroys it like a sapper.

    Questions I have:

    • should it be attachable to both teleporter exit and entry?
    • is 20% to high? Maybe lower?
    • should it be visible to the engineer, or he has to notice it by observing bleeding teammates who exit the teleporter, or they telling him?
    • nectar45@lemmy.zipOPM
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      29 days ago

      I actually really like this I feel like ifs balanced as it is cause and engineer could notice the problem quickly and blow it up and place another or there will be times when the bleed is worse than denying the enemy teleporting altogether.

      But it aint to weak either cause it would give spy access to at times some serious group damage when many enemies get fooled

      Great idea overall! But yeah I think the engineer should not be able to detect the sapping in his radar or else it would be pretty underpowered…however I also think the engineer can also remove the sapper by wacking any of the two teleporters to not make it too bullshit either. It is hard to balance but I like the idea