This is a playable race in a game I’ve been developing. I like the premise, but the overall impression feels lacking to me. Mythians come from elves in this story, which are more like cenobites than fairies (taking cues from Pratchett’s Lords and Ladies but hyperbolically so, until you’re more into Gwar territory). They’ve renounced horrific madness and cosmic power. It’s got a lot going for it, but I’m not happy with how “simple” and just-so it all feels. Any help?

  • Cryophilia@lemmy.world
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    2 个月前

    Vestigial mental health issues is an excellent idea. Like in Wheel of Time when having access to saidin made men crazy, and they eventually removed the taint, but you never quite knew how crazy someone had gotten before the taint was removed.

    You can basically take partial insanity to any number of directions.

    • Brave Little Hitachi Wand@lemmy.worldOPM
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      2 个月前

      Super fun. I always liked it when an RPG had some kind of sanity erosion built into the game, but I’ve not often seen it done in a way that is mechanically elegant and genuinely fun (unless you bring your own fun to it, that is). Are there any TTRPGs you know of that do this well (or badly enough to be worth knowing about)?