Raylib: polygon editor?

If it doesn’t exist…

  • how simple?
  • is there a good format to save as (json etc) or will it just be copy+pasting output for Raylib?
  • can polygons be used with the tilemap editor (without gaps)?
  • are features like vertex colors and animations out-of-the-question? clipping (like an iris that only displays over an eye polygon) for better untextured art?
  • is simple 3D perhaps easier due to format/editors?

Niche side-note, I want to use Raylib via Nim-lang (such as Naylib) but haven’t tried it yet (because nightlies).

#gamedev