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wtypstanaccount04 [he/him]@hexbear.net to games@hexbear.netEnglish · 4 months ago

There's something about this era of video games

hexbear.net

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There's something about this era of video games

hexbear.net

wtypstanaccount04 [he/him]@hexbear.net to games@hexbear.netEnglish · 4 months ago
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  • 7bicycles [he/him]@hexbear.net
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    4 months ago

    god I miss having things like visual clarity in games

    • TheDrink@hexbear.net
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      4 months ago

      deleted by creator

      • 7bicycles [he/him]@hexbear.net
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        4 months ago

        I don’t even understand how they’re yucking it up this hard. I guess it’s the AI-upscaling and the raytracing lighting stuff on the grounds of that’s the newest thing? Why is everything in STALKER 2 so hard to see?

    • Belly_Beanis [he/him]@hexbear.net
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      4 months ago

      Something I hate is how game designers don’t realize we don’t have all of our senses in use when playing games. For example, you can close your eyes and then touch your nose with your right pinky no problem. This is because one of your senses is knowing where all your parts are. You don’t have this in video games. If you spin around in a circle in a first person game, you don’t know where your limbs have gone. You don’t have a literal sense to tell you they’ve moved.

      So when some dumbass designer thinks they’re adding immersion to their game by eliminating all direction indicators, then turning up the mudcore dial to 22 out of 10, their game is unplayable because it’s too disorienting. Realistic graphics don’t matter at that point because you don’t have realistic sensory input. Good designers realize this and understand why visual clarity is important. Players can’t rely on their sense of direction, or sense of timing to know where a sound came from, or what the ground is like beneath their feet.

  • ItsPequod [he/him]@hexbear.net
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    4 months ago

    That period between 2002-2006ish when everybody was flexing their best water shaders, I figure many games chose a tropical island theme to show off their new tech, made for a memorable vibe

  • Gorb [they/them]@hexbear.net
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    4 months ago

    • Krem [he/him, they/them]@hexbear.net
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      4 months ago

      this looks like outcast

  • wizardbeard@lemmy.dbzer0.com
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    4 months ago

    Enough detail to clearly know what it’s supposed to be. Not enough power to clutter things up and make visuals too busy. Stylization to work around the limitations.

    Art tends to shine around limitations.

    And just surreal, dreamlike enough to stoke the imagination.


    I would kill for a youtube channel that just did nature documentary style panning shots over game scenery from this era with some appropriate music. Like how some games had level preview flybys, but slower.

    • Taster_Of_Treats [none/use name]@hexbear.net
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      4 months ago

      This isn’t exactly what you are talking about but there is the “unremarkable and odd places in X Game” series by Any Austin. You could maybe watch with the audio turned off to remove commentator. https://youtube.com/watch?v=gGDyB8t1zgE

      There is also a somewhat new but highly prolific YouTube channel that posts videos of characters going on runs through their game worlds depopulated of monsters: https://youtu.be/kmWMgAnPrE0

      • HexReplyBot [none/use name]@hexbear.netB
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        4 months ago

        I found YouTube links in your comment. Here are links to the same videos on alternative frontends that protect your privacy:

        Link 1:

        • yewtu.be
        • inv.nadeko.net
        • yt.artemislena.eu
        • piped.video

        Link 2:

        • yewtu.be
        • inv.nadeko.net
        • yt.artemislena.eu
        • piped.video
    • wtypstanaccount04 [he/him]@hexbear.netOP
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      4 months ago

      Here’s something kind of like that

      • HexReplyBot [none/use name]@hexbear.netB
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        4 months ago

        I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

        • yewtu.be
        • inv.nadeko.net
        • yt.artemislena.eu
        • piped.video
  • Cammy [she/her]@hexbear.net
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    4 months ago

    Having color?

  • grandepequeno [he/him]@hexbear.net
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    4 months ago

    I want to steep in that water

  • doublepepperoni [none/use name]@hexbear.net
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    4 months ago

    • emeralddawn45@discuss.tchncs.de
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      4 months ago

      Omg is that Gun? I havent thought about that game in ages.

      • doublepepperoni [none/use name]@hexbear.net
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        4 months ago

        It’s Oddworld: Stranger’s Wrath, but it’s also heavily Western-themed

  • SpiderFarmer [he/him]@hexbear.net
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    4 months ago

    Only thing I don’t miss is the swinging camera-work from games of that era. Holy motion sickness, Batman.

  • Lemister@hexbear.net
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    17 days ago

    deleted by creator

  • ShimmeringKoi [comrade/them]@hexbear.net
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    4 months ago

    Also, late 90s/early 2000s games with low-res overcast cloudy skyboxes<3

  • niph [she/her]@hexbear.net
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    4 months ago

    Rayman was so magical to me

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