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git [he/him, comrade/them]@hexbear.net to technology@hexbear.netEnglish · 5 months ago

DOOM® CAPTCHA

doom-captcha.vercel.app

external-link
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15
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  • cross-posted to:
  • webassembly@programming.dev
  • internetisbeautiful@lemm.ee
  • patientgamers@sh.itjust.works
  • hackernews@lemmy.bestiver.se
  • doom
84
external-link

DOOM® CAPTCHA

doom-captcha.vercel.app

git [he/him, comrade/them]@hexbear.net to technology@hexbear.netEnglish · 5 months ago
message-square
15
fedilink
  • cross-posted to:
  • webassembly@programming.dev
  • internetisbeautiful@lemm.ee
  • patientgamers@sh.itjust.works
  • hackernews@lemmy.bestiver.se
  • doom
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  • JoeByeThen [he/him, they/them]@hexbear.net
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    5 months ago

    lol, that was harder than I remember. I think you typically had a shotgun by then.

    • Imnecomrade [none/use name]@hexbear.net
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      5 months ago

      Tip: You can cheese this by walking a step, stay where you are, and shoot the monsters as they come to you.

      Also, for a bigger cheese tactic, open the web console and run:

      for (let i = 0; i < 3; ++i) { Module.onEnemyKilled(); }
      
      • JoeByeThen [he/him, they/them]@hexbear.net
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        5 months ago

        Lol, I forgot to check if it lets you do idkfa and stuff.

        edit: It does! I think it disables your kill count if you iddqd though. Or it’s just buggy.

        • git [he/him, comrade/them]@hexbear.netOP
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          5 months ago

          You can IDCLEV## to jump around the shareware levels too.

          It seems to be a full implementation of Doom as everything seems to work, but hitting buttons/opening doors seems to be disabled.

          • JoeByeThen [he/him, they/them]@hexbear.net
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            5 months ago

            Nifty.

          • Chronicon@hexbear.net
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            5 months ago

            deleted by creator

  • blame [they/them]@hexbear.net
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    5 months ago

    that room full of demon is smoking me

  • Cowbee [he/him, they/them]@hexbear.net
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    5 months ago

    Incredible, lmao

  • Diva (she/her)@lemmy.ml
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    5 months ago

    3 kill limit? pssssh

  • AssortedBiscuits [they/them]@hexbear.net
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    5 months ago

    Here’s what I found out:

    1. The difficulty is nightmare (imp’s fireballs and demons move twice as fast, monsters get resurrected).

    2. You can enter cheat codes like normal. iddqd, idkfa all work.

    3. It’s running the shareware version of Doom 1, so no BFG.

    4. Some of the keys like the space bar and esc are remapped, but a lot of keys still work like in Doom. Tab gives you the automap, shift makes you run, alt to strafe. Normally, you can get to the main menu by pressing esc, but since that got remapped, you can get to the main menu by pressing F1 to cycle through the help and ad screens before getting to the main menu. You can even select to restart Episode 1 and play E1M1 instead.

    5. Destroying barrels count towards the kill total while monsters killed by exploding barrels don’t count. Try to destroy the barrels in E1M8 (use idclev18 to get there). The kill counter only goes up 1 for the barrel even though you’ve killed at least 8 pinkies.

    6. Rockets don’t count towards the kill total. Try spamming rockets after entering id(k)fa. Your kill total doesn’t change at all.

    7. If you try to quit by pressing F10 and y, the game just freezes.

    8. The quit messages include stuff that aren’t in any released versions of the game.

  • Shape4985@lemmy.ml
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    5 months ago

    This is awesome

  • IncensedCedar [comrade/them, any]@hexbear.net
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    5 months ago

    No trivial on mobile

    • Jimmycrackcrack@lemmy.ml
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      5 months ago

      Took me a few goes

  • Palacegalleryratio [he/him]@hexbear.net
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    5 months ago

    The doom is cool sure, but just tapping shoot once a second passes this captcha!

  • wtypstanaccount04 [he/him]@hexbear.net
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    5 months ago

    The main thing I learned is that I am terrible at doom

  • RedWizard [he/him, comrade/them]@hexbear.net
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    5 months ago

    If all CAPCHA was like this I wouldn’t complain

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