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Leaflet@lemmy.world to Linux@lemmy.mlEnglish · 8 months ago

GTK 4.16.0 released, now defaults to Vulkan renderer on Wayland

gitlab.gnome.org

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  • cross-posted to:
  • gnome@discuss.tchncs.de
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GTK 4.16.0 released, now defaults to Vulkan renderer on Wayland

gitlab.gnome.org

Leaflet@lemmy.world to Linux@lemmy.mlEnglish · 8 months ago
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  • cross-posted to:
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4.16.0 (d16c9fba) · Commits · GNOME / gtk · GitLab
gitlab.gnome.org
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GTK is a multi-platform toolkit for creating graphical user interfaces.
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  • fruitycoder@sh.itjust.works
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    8 months ago

    Whoohoo! Great to see Vulkan really taking place as the norm. I hope this can help stream line development for some as it keeps happening.

  • GolfNovemberUniform@lemmy.ml
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    8 months ago

    Huh but GPUs only support it since like 2016 or 2017. Older ones won’t be able to render GTK4?

    • CrumblyLiquid@lemmy.ml
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      8 months ago

      As per https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/ and https://www.phoronix.com/news/GTK-4.16-Released :

      You can still use either a new OpenGL renderer or the old OpenGL renderer. This can be set with the GSK_RENDERER environment variable (e.g. GSK_RENDERER=gl)

      I would assume it will also probably detect unsupported hardware and switch to OpenGL automatically but I don’t have any source to back this up.

      • GolfNovemberUniform@lemmy.ml
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        8 months ago

        I hope at least distros will make the switching automated because without it a lot of users will have issues, especially since Ubuntu and Fedora use GNOME by default.

    • Leaflet@lemmy.worldOP
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      8 months ago

      There’s still OpenGL backends, a newer one that shares the same backend as the Vulkan renderer and the old OpenGL renderer.

  • MonkderVierte@lemmy.ml
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    8 months ago

    Wait, UI toolkits need a render backend? Old FLTK too?

    • RoyaltyInTraining@lemmy.world
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      8 months ago

      Truat me, you ro not want to experience CPU based rendering on high resolution displays

      • dblsaiko@discuss.tchncs.de
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        8 months ago

        QtWidgets uses software rendering. It’s completely fine on my 4K display except for a single application, KOrganizer, where it actually takes a while to redraw the UI. You can implement hardware rendering badly too (see QtQuick which is noticeably less responsive than QtWidgets)

    • Robin@lemmy.world
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      8 months ago

      Need? No. But hardware acceleration makes things faster and more efficient.

      • devfuuu@lemmy.world
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        8 months ago

        Sometimes. Most of the times. Not always.

        • helopigs@lemmy.world
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          8 months ago

          hardware deceleration?

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