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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago

Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

www.gamesradar.com

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  • games@lemmy.world
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Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

www.gamesradar.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago
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  • games@lemmy.world
  • doom
Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
  • ASK_ME_ABOUT_LOOM@sh.itjust.works
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    1 year ago

    The thing is, id Software has landed in this medieval war against Hell not out of convenience but out of a need to change the fundamentals of play. To return to where Doom became legend two decades ago.

    I have bad news for the author of this article regarding what year it was two decades ago.

    • laughterlaughter@lemmy.world
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      1 year ago

      What do you mean by this? Genuinely curious…

      • Sidyctism II.@discuss.tchncs.de
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        1 year ago

        The original doom was released in 1993, not 2003

        • laughterlaughter@lemmy.world
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          1 year ago

          Oh, got it! Yup. In that context, that was quite the inaccurate sentence.

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