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Pluto [he/him, he/him]@hexbear.net to Games@lemmygrad.mlEnglish · 1 year ago

Should Resident Evil 9 Go OPEN WORLD?

www.youtube.com

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  • cross-posted to:
  • gaming@midwest.social
  • gaming@lemmy.zip
  • gaming@lemmy.ml
  • games@hexbear.net
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Should Resident Evil 9 Go OPEN WORLD?

www.youtube.com

Pluto [he/him, he/him]@hexbear.net to Games@lemmygrad.mlEnglish · 1 year ago
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  • cross-posted to:
  • gaming@midwest.social
  • gaming@lemmy.zip
  • gaming@lemmy.ml
  • games@hexbear.net
Resident Evil should embrace open world; a smaller, more intricately robust open world that we’re not used to seeing today. An open world that diverts from t...

cross-posted from: https://hexbear.net/post/2433188

I’m not sure what to think about this, but it seems like the next logical step for them.

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  • TankieReplyBot@lemmygrad.mlB
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    1 year ago

    I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:

    • yewtu.be
    • inv.nadeko.net
    • yt.artemislena.eu
    • piped.video
  • olgas_husband@lemmygrad.ml
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    1 year ago

    imo dishonored and deathloop managed to achieve a good balance, they could do semi openworld with rogue like elements of doing operations with scripted and random events along the way, so you could progress the story in a non linear fashion. the tricky part as always is balancing, something to stop you from hoarding stuff in multiple supply runs and circumvent the survival horror part of managing tight resources.

    • Pluto [he/him, he/him]@hexbear.netOP
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      1 year ago

      Good points.

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