kryllic@programming.dev to Godot@programming.dev · 1 year agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square32fedilinkarrow-up1320arrow-down17file-textcross-posted to: godot@lemmy.worldgodot@lemmy.ml
arrow-up1313arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic@programming.dev to Godot@programming.dev · 1 year agomessage-square32fedilinkfile-textcross-posted to: godot@lemmy.worldgodot@lemmy.ml
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squarefartsparkles@sh.itjust.workslinkfedilinkarrow-up3·1 year agoYou can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).