• Hadriscus@lemm.ee
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    1年前

    This has always bothered me, I suspect it’s the same underlying reason most video players can’t do reverse frame-by-frame. But Quicktime allowed it twenty years ago, so it’s possible. I suppose you’d have to actually decode the entire keyframe interval and use the resulting frames as new “baked-in” keyframes so to say. I suppose that’s more or less what djv and other frame checkers do under the hood. But I don’t know what I’m talking about so…

    • gila@lemm.ee
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      1年前

      That’s what I’ve always assumed it does since back when quicktime player barely even ran on my PC yet for timeline operations it was significantly more responsive than WMP/MPC.

      For Losslesscut I just get around this by encoding my input from source using keyint=n:scenecut=0 in ffmpeg where n is a manually set keyframe interval.

      So e.g. if my expected cut occurs on a frame that occurs at t+10 seconds of footage, n can be the same as the fps and then there’ll always be a keyframe exactly at timestamp 00:00:01, 00:00:02 and so on. I can then open it in losslesscut and easily snap to the frame I want and make the cut losslessly.

      Yeah the first encode generally means a lossy transcode by the time I get to my final video but being realistic that’d be a part of my workflow either way and this way it’s less