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Ategon@programming.devM to Godot@programming.devEnglish ·
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2 years ago

Update on the godot community forums situation: cyberreality apologized and ownership will be transferred to someone else

programming.dev

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Update on the godot community forums situation: cyberreality apologized and ownership will be transferred to someone else

programming.dev

Ategon@programming.devM to Godot@programming.devEnglish ·
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2 years ago
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  • grayhaze@lemmy.world
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    2 years ago

    Even in their apology they’re still taking potshots and talking down to those who choose Godot. I don’t think the Godot community will miss them.

  • sirdorius@programming.dev
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    2 years ago

    The non apology is the usual passive aggressive tone. We won’t miss you. Just transfer it to someone else and good riddance.

  • CloverSi@lemmy.comfysnug.space
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    2 years ago

    This is very good to hear. I don’t see the issues with Godot they do but I’m glad they were open to resolving this in a way that doesn’t just hurt the community.

  • izzent@lemmy.world
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    2 years ago

    Could I get a TL;DR, or a link to one?

    • Ategon@programming.devOPM
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      2 years ago

      Heres an explanation I did on the old post https://programming.dev/comment/1029515

      • izzent@lemmy.world
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        2 years ago

        Thanks!!

    • adept@programming.dev
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      2 years ago

      here you go, summsrised in two paragraphs

      • izzent@lemmy.world
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        2 years ago

        Did you mean to link to this very post, as a passive aggressive thing? Or was that an honest mistake 😅

  • anteater@mastodon.social
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    2 years ago

    @Ategon Good that this needless drama is over

  • LinuxUserGD :godot:@mastodon.gamedev.place
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    2 years ago

    @Ategon Maybe a moderator / co-administrator would be better, sometimes forums are deleted by a single person.
    For discussion about some of the “reasons” see https://bird.makeup/users/cybereality/statuses/1679204943419559936

  • MossBear@lemmy.world
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    2 years ago

    Best to move lightly, avoid harsh judgements and accusations and ask questions if there are concerns. There’s always room for improvement, but Godot seems like a well run project that’s improving their practices over time, such as the move to shorter, more frequent releases. I’m happy with the project.

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